Country Game
The globe, constantly rotating with each country its own model.
A named country is turned green and hovering over it shows you bonus information.
Following an immediate naming of a country, the country's flag is displayed.
The typing mechanic in action.





Programs

Unity3D, Visual Studio, Photoshop, Maya, Blender

Unity

Game Engine

Visual Studio

Programming IDE

Photoshop

Image Editor

Maya

3D Modeling

Blender

3D Modeling


Description

This word game where you name the countries of the world revolves around my interest in geography. Using YouTube tutorials to lay the groundwork for inputting text and having it be parsed, I decided that a visual of the globe with separate models for the countries was a good way of giving the player feedback for their answers.

I initially tried to model my own version of the globe, using Blender and texture maps to get the countries as individual objects, however that proved to be a very daunting task and one that was easier said than done. I instead looked for alternatives and found a near-perfect 3D model to use in my attempts' place. I used oTom's Political map earth globe with countries 3D model, that I found on CGTrader.com. The link to the model is below.

After getting the model, I used Unity to manipulate it's textures based on the state of the country [guessed/not guessed] along with the mouse position to display relevant country information once it's been guessed such as the country's name on the map with its flag, capital, and continent.

Links

oTom's 3D Globe Model